This is a site about Pro Yakyu (Japanese Baseball), not about who the next player to go over to MLB is. It's a community of Pro Yakyu fans who have come together to share their knowledge and opinions with the world. It's a place to follow teams and individuals playing baseball in Japan (and Asia), and to learn about Japanese (and Asian) culture through baseball.
It is my sincere hope that once you learn a bit about what we're about here that you will join the community of contributors.
Michael Westbay
(aka westbaystars)
Founder
First up is the Exhibition Mode or the one titled "Match up" on the main menu.
The first screen is pretty explainable by the pictures they use. Vs. COM, Field Play, Spectator Mode, Two Player, and Two Player Co-op.
After you select both teams, you press up and down to select whether you want the DH or not. Top is DH and bottom is no DH. Press left and right to set who is at home and who is away. Pictures on there should give you an idea which is which.
When you do that, you get uniform select. Pretty simple. You'll have to unlock a few extra uniforms with VP points in order to see more choices here. After that screen, you get stadium select. Up and down for day and night games. L1 and R1 sets whether you want wind or not. Domes are automatically no wind.
Next is where you set the batting order, call up/send down players, etc. This is a fairly complicated screen, so here we go.
Across the top of the screen is...
Confirm, Call up/Send down fielders, Call up/Send down pitchers, Reset(sets batting order back to where it was before you modified it)
Konami baseball games have always used color coding to identify player positions.
Red=Pitcher
Blue=Catcher
Yellow=Infielder
Green=Outfielder
A lot of players can play multiple positions, so use the players' defensive fielding attribute screen to identify who is suitable to play where. The grading goes from G to S. S being a godly level of skill. The higher your grade at that position, the more of a jump you will get to balls hit in that area. You'll understand the importance of good defense when you play more.
As far as positions go, the Japanese games use traditional kanji characters. You'll memorize these characters eventually, as most are very simple. For now, here's a legend.
一 First base
二 Second base
三 Third base
遊 Shortstop
捕 Catcher
中 Center
左 Left
右 Right
投 Pitcher
指 DH
The main player attribute screen over the defensive positioning reads like this.
Contact vs. righties, Contact vs. lefties
Power, Speed
When you press R2, you get a very detailed attribute screen that looks like this.
Trajectory
Contact vs. righties
Contact vs. lefties
Power
Speed
Throwing accuracy
Catching ability
Arm strength
The next screen shows the previous year's stats with endurance and fatigue over that. Try not to let fatigue get over 40% or else you risk injury or bad condition.
The next screen shows special abilities, and as interesting as that is, it's a bit too complicated to make a comprehensive translation. The screen after that is for AI settings such as aggressive baserunning and patient batting.
For pitchers, this is the way the pitches work. Say a pitcher has a fastball at DE. D would be the sharpness of the pitch, aka his "stuff". The lower the grade, the easier it is to hit. E would be the control he has over that particular pitch. With the breaking pitches, there is also a separate indicator for pitch break. You can have a bad slider, but it could still be effective if it breaks well and you just use it to make batters go fishing. Miss your location, though, and it's going to be hit hard.
As far as condition AKA the little smilies, sometimes it's wise to have a low condition player in there. For example, I never take out Tsuyoshi Nishioka out of the starting lineup unless he needs a rest. He has a B rating at shortstop and nobody else covers that much ground. Even if he goes 0 for 4, he's valuable just for defense alone.
We're going to advance from that player screen now and get to the settings. Konami made a more user friendly setting system this year. First screen you will see will show the PS3 controller with two options. The top is for the new easy settings and bottom is for the complicated in depth settings.
We're going to go to the easy settings first. Next screen shows you two pictures. Do you want to play with the analog stick or digipad? Analog gives you fast reaction time and is a lot easier. Digital is for old school players and gives you a bit more of a challenge, especially on higher pitch speeds.
Next is baserunning. Top option is auto baserunning(base stealing is still manual), bottom is manual.
Defense is next and the options from top to bottom are auto, semi-auto(catching the ball is auto), and manual.
Difficulty is after that. Top to bottom is easy, normal, and hard. Easy and normal have the same normal difficulty, but easy will give you pitch cursor hints.
Pitch speed is next. Top is slow and bottom is fast.
Then it's the pitch mixing gauge. This shows you what the COM batter is expecting. The more to the left the gauge is, the slower the pitch he is expecting. The more to the right, the faster. Top is on and bottom is off.
Once you've entered all this info, there will be a new option at the beginning of this all that will give you the option to play with the settings you just made.
Next, let's go to the advanced settings. I'm going to be writing this all with every single feature unlocked, so keep that in mind. Things like Middle+ pitch speed and Spirits difficulty need to be unlocked in VP Shop.
Difficulty
Pitch speed - Slow, Slow+, Basic, Basic+, Middle, Middle+, Real
Computer AI - Very Easy, Easy, Normal, Hard, Perfect, Spirits, Custom
CPU Pitching
CPU Batting
CPU Baserunning
CPU Defense
Custom difficulty allows you to set difficulty for each individual aspect of the computer game. For CPU batting and pitching, there is the ability to set AI to Normal+, Hard-, and Hard+ once you purchase it from the VP Shop.
Camera
Pitching - TV, TV(zoom), Catcher, Catcher(zoom)
Batting - Same as above
Defense - Normal, Normal(wide), Reverse
Base Running - Same as above
Controller
Type - Analog, Digital
Force Feedback - On, Off
Batting
Cursor - Normal, Normal(big), Area, Lock-on, Zone
Pitch Point Style - Normal, Real(movement to fastballs, bigger break, and slider drops), Off
Strike Zone - Show All, Strength/Weakness Only, Strike Zone Only, Off
CPU Pitch Cursor Display - Show, Only Release Timing, Fade Style, Off
CPU Pitch Type Display - Detailed, Vague, Off
Pitching
Type - Release Timing, Auto
Pitch Button - X, Triangle
Pitch Cursor - On, Timing Only, Fade, Off
Pitch Type Display - Detailed, Vague, Off
Pitch Point Style - Normal, Real, Off
Pitch Cycle - Real(catcher throws ball back), Fast
CPU Strike Zone - Show All, Strength/Weakness Only, Strike Zone Only, Off
Base Running
Type - Manual, Classic(Pawapuro Style), Assist, Auto
Defense
Type - Manual, Assist, Auto Catching, Auto
Throw Type - All Four Buttons, Direction+X
Formation(Advanced base covering) - Standard, Basic, Pro
Fly Ball Cursor - On, Off
Fielder Cursor - Under Feet, Over Head, Name Only, Off
Cursor Control(Set which fielder you control via R2 button) - Semi-Auto, Auto
Action Button - Manual(square to lunge, triangle to jump, and X to dive), Easy
Management
Style - Manual, Auto
Defensive Shifts(the way the CPU will auto set shifts for you) - Aggressive, Theory, Safe
Defensive Shift Entry - Guide(press L1 to get the big shift menu), Simple(press L1 and use dpad to go through different shifts quickly)
Block Sign - Guide, Simple, Off
Display
Player Info - Normal, Limited
Abilities - On, Off
Guide - On, Off
Timing Guide - On, Off
Mix Pitch Meter - On, Off