This is a site about Pro Yakyu (Japanese Baseball), not about who the next player to go over to MLB is. It's a community of Pro Yakyu fans who have come together to share their knowledge and opinions with the world. It's a place to follow teams and individuals playing baseball in Japan (and Asia), and to learn about Japanese (and Asian) culture through baseball.
It is my sincere hope that once you learn a bit about what we're about here that you will join the community of contributors.
Michael Westbay
(aka westbaystars)
Founder
-Graphics are nice for a DS baseball game. It feels like a mixture of N64 and PS1. Think of the kind of 3D in Mario Kart DS and you have this game.
-Batting is far from easy, especially with the DS Lite control pad. It still feels distinctly Pawapoke. You'll fly out more than you're used to. Don't worry about hitting too many homers. You'll have to earn them, it seems.
-I love the new pause menu. Not only do you get direct access to the new baseball dictionary, but it will also list the special abilities the current pitcher and batter have with detailed explanations of what they do. There's also a nice picture guided explanation of how to pitch, play defense, make defensive shifts, check runners, bat, bunt, steal bases, and run bases. Like I said before, it's like a very detailed instruction booklet within the actual game.
-Defenders seem a lot slower than usual. It's probably a more accurate representation of how much ground an outfielder has to cover.
-Not only can you use the touch screen to advance runners, but you can also tap a button on there to give your runners a boost of speed.
-You can use the Y button now to reset your bat cursor to the middle.
-There's an option to have the screen show "FIRST!" or "LEFT!" in a big manga style presentation when the computer hits the ball. Most likely there to help young kids who aren't used to defending in Pawapuro.
-CPU pitcher will throw balls even on Powerful difficulty. He'll also walk you.
-During a pause, the batter will look back at the ump. This same animation is used on close strikes, but the player's eyes will bug out.
-There are 7 Arrange team slots. 6 are used for normal Arrange teams, but the 7th is for WiFi matches only. You can only play WiFi with that team. They block the ability to put players from other NPB teams on this 7th WiFi team.
-You can have up to 6 friends in your friend list, so that's perfect for this board. You can also choose which name you wish to go by(5 characters max) and what Pawapoke avatar you wish to represent you. My name is Big Man in katakana with a clown face.
-Wifi matches with Japanese strangers could be bad. I had some terrible lag in my 3 inning experimental game. There was only lag in one place, but it was the worst place possible...right before the pitch crosses the plate. I could barely get a hit and my pitches didn't locate because it would lag as I try to place my pitches. Finally the opponest decided to cut off his WiFi connection or something...BUT IT DIDN'T COUNT AS A LOSS FOR HIM! It just left me with no record. I just played a second game while writing this and the lag was just as bad. It cut out again and left me without a win. It was pretty much unplayable. It actually reminded me of PYS4 a lot when I loaded it up. You have to wonder if Konami is reusing their multiplayer code.
My final analysis is that unless they fix the WiFi, this game isn't worth the purchase for 95% of people reading this. Success requires Japanese reading skills, the actual gameplay isn't that much better than DS Koshien, and WiFi seems like it's broken(at least to people overseas). I give it a rating of 6.5 out of 10 just based on the actual baseball alone. It can potentially go up a point with playable WiFi, but I'd advise people to pass on this for now. I'll probably mess around with Success a bit this weekend, but I'll mostly be playing Call of Duty 4 multiplayer. Now THAT is a game with very smooth multiplayer.
My friend code is 2191 6170 2363, for anyone who wants to try out domestic WiFi matches.